I am building a web app which should open the front camera in the phone or web cam my code work fine web but no response on mobile and tab how can i fix this problem here is code and save the image in to database . I am using the getUserMedia Web API .How can I change my code it to capture the image in webcam or mobile ?.
Html code
<video id="video"></video>
<canvas id="canvas" style="display:none;"></canvas>
<div id="buttoncontent">
</div>
<button id="startbutton" class="btn btn-primary " >CAPTURE</button>
<button type="submit" id="cancel" class="btn btn-primary cancel">Next</button>
jquery Code
var streaming = false,
video = document.querySelector('#video'),
canvas = document.querySelector('#canvas'),
buttoncontent = document.querySelector('#buttoncontent'),
cancel= document.querySelector('#cancel'),
//photo = document.querySelector('#photo'),
startbutton = document.querySelector('#startbutton'),
width = 320,
height = 0;
navigator.getMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia
);
navigator.getMedia({
video: true,
audio: false
},
function(stream) {
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream;
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream);
}
video.play();
},
function(err) {
console.log("An error occured! " + err);
}
);
video.addEventListener('canplay', function(ev) {
if (!streaming) {
height = video.videoHeight / (video.videoWidth / width);
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
function takepicture() {
video.style.display = "none";
canvas.style.display = "block";
startbutton.innerText= "RETAKE";
canvas.width = width;
canvas.height = height;
canvas.getContext('2d').drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
canvas.setAttribute('src', data);
return data;
}
startbutton.addEventListener('click', function(ev) {
if(startbutton.innerText==="CAPTURE")
{
var data=takepicture();
$('#file').val(data);
}
else
{
video.style.display = "block";
canvas.style.display = "none";
startbutton.innerText= "CAPTURE";
}
ev.preventDefault();
}, false);
cancel.addEventListener('click',function(e)
{
if(cancel.innerText==="Next")
{
video.mozSrcObject.getTracks().forEach( (track) =>
{
track.stop();
});
}
}, false);
});
it's does not work mobile came please help me fix this problem .it work fine in web
How can I change my code it to capture the image in webcam or mobile?
via Chebli Mohamed
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